can someone please tell me of the game engine (3d) that uses c#, opengl, easiest, lots of tutorials, and has the largest userbase game engine? i looked around, not sure which ones the best
c#, opengl, easy, lots of tutorials, large userbase game engine?
Started by Zaku, Oct 17 2007 02:53 AM
8 replies to this topic
#1
Posted 17 October 2007 - 02:53 AM
#2
Posted 17 October 2007 - 09:16 AM
I believe that there are .NET wrappers for Ogre. But why OpenGL?
#3
Posted 17 October 2007 - 01:19 PM
Well, unlike me, some people like the easier stuff. DirectX maybe a too advanced for him & so maybe XNA. I find MDX the best when using C#. OpenGL is proven to slow down the games it's made in. Also, since C# isn't as fast as C++, OpenGL with C#, you'll have one slow ass game. Unless you optimize C# which isn't all that hard. There's tutorials on that.
#4
Posted 17 October 2007 - 01:39 PM
if you need opengl, dont use ogre, it's opengl performance is horrible, speed is only about half of it's directx counterpart. but i disagreed with GameEngine_Designer, opengl is comparable to directx, may not as feature rich as directx but definitely wont slow down your game
#5
Posted 17 October 2007 - 02:11 PM
Zaku said:
can someone please tell me of the game engine (3d) that uses c#, opengl, easiest, lots of tutorials, and has the largest userbase game engine? i looked around, not sure which ones the best
GameEngine_Designer said:
Well, unlike me, some people like the easier stuff. DirectX maybe a too advanced for him & so maybe XNA.
GameEngine_Designer said:
I find MDX the best when using C#.
GameEngine_Designer said:
OpenGL is proven to slow down the games it's made in.
GameEngine_Designer said:
...since C# isn't as fast as C++, OpenGL with C#, you'll have one slow ass game.
"Stupid bug! You go squish now!!" - Homer Simpson
#6
Posted 17 October 2007 - 03:48 PM
ldrrn said:
if you need opengl, dont use ogre, it's opengl performance is horrible, speed is only about half of it's directx counterpart. but i disagreed with GameEngine_Designer, opengl is comparable to directx, may not as feature rich as directx but definitely wont slow down your game
Actually it's proven.
#7
Posted 17 October 2007 - 04:27 PM
GameEngine_Designer, you simply can't make a statement like that without backing it up. If as you say it's "proven", please post the proof.
reedbeta.com - developer blog, OpenGL demos, and other projects
#8
Posted 18 October 2007 - 01:27 AM
GameEngine_Designer please don't quote me for that, i was describing ogre3d's opengl implementation not opengl itself.
#9
Posted 19 October 2007 - 09:34 PM
Still waiting for that proof... :dry:
"Stupid bug! You go squish now!!" - Homer Simpson
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