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c#, opengl, easy, lots of tutorials, large userbase game engine?


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#1 Zaku

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Posted 17 October 2007 - 02:53 AM

can someone please tell me of the game engine (3d) that uses c#, opengl, easiest, lots of tutorials, and has the largest userbase game engine? i looked around, not sure which ones the best

#2 roel

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Posted 17 October 2007 - 09:16 AM

I believe that there are .NET wrappers for Ogre. But why OpenGL?

#3 GameEngine_Designer

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Posted 17 October 2007 - 01:19 PM

Well, unlike me, some people like the easier stuff. DirectX maybe a too advanced for him & so maybe XNA. I find MDX the best when using C#. OpenGL is proven to slow down the games it's made in. Also, since C# isn't as fast as C++, OpenGL with C#, you'll have one slow ass game. Unless you optimize C# which isn't all that hard. There's tutorials on that.

#4 ldrrn

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Posted 17 October 2007 - 01:39 PM

if you need opengl, dont use ogre, it's opengl performance is horrible, speed is only about half of it's directx counterpart. but i disagreed with GameEngine_Designer, opengl is comparable to directx, may not as feature rich as directx but definitely wont slow down your game

#5 Kenneth Gorking

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Posted 17 October 2007 - 02:11 PM

Zaku said:

can someone please tell me of the game engine (3d) that uses c#, opengl, easiest, lots of tutorials, and has the largest userbase game engine? i looked around, not sure which ones the best
Which engines have you tried? Any of these? And by 'tried', I mean actually downloaded it, looked at it and gotten a feel for it...

GameEngine_Designer said:

Well, unlike me, some people like the easier stuff. DirectX maybe a too advanced for him & so maybe XNA.
That's a matter of opinion, I personally feel the other way around. OpenGL also exposes a lot more functionality than Direct3D, and when hardware vendors add new features to their GPUs, they can make it available to the end-user much faster by simply adding a new extension to their driver. With Direct3D, you have to wait until Microsoft releases the next version.

GameEngine_Designer said:

I find MDX the best when using C#.
MDX has been deprecated since October 5th, 2006, ie. no more functionality will be added. Ever.

GameEngine_Designer said:

OpenGL is proven to slow down the games it's made in.
Proven? This sounds like BS. Could you provide solid proof of this, please? Doom3/4, Quake4, Rage all seem to run just fine...

GameEngine_Designer said:

...since C# isn't as fast as C++, OpenGL with C#, you'll have one slow ass game.
The next version of C# will be able to compile to native code, so it should be just as fast as C++.
"Stupid bug! You go squish now!!" - Homer Simpson

#6 GameEngine_Designer

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Posted 17 October 2007 - 03:48 PM

ldrrn said:

if you need opengl, dont use ogre, it's opengl performance is horrible, speed is only about half of it's directx counterpart. but i disagreed with GameEngine_Designer, opengl is comparable to directx, may not as feature rich as directx but definitely wont slow down your game


Actually it's proven.

#7 Reedbeta

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Posted 17 October 2007 - 04:27 PM

GameEngine_Designer, you simply can't make a statement like that without backing it up. If as you say it's "proven", please post the proof.
reedbeta.com - developer blog, OpenGL demos, and other projects

#8 ldrrn

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Posted 18 October 2007 - 01:27 AM

GameEngine_Designer please don't quote me for that, i was describing ogre3d's opengl implementation not opengl itself.

#9 Kenneth Gorking

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Posted 19 October 2007 - 09:34 PM

Still waiting for that proof... :dry:
"Stupid bug! You go squish now!!" - Homer Simpson





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