Jump to content


GLM 0.6 released, Why C++ should do what GLSL can?


  • You cannot reply to this topic
No replies to this topic

#1 Groove

    New Member

  • Members
  • PipPip
  • 26 posts

Posted 21 September 2007 - 01:19 PM

GLM is library that provides to C++ features that GLSL provides the way GLSL does it. I really have a close look on GLSL specification to get the same behaviour.

I have extented GLSL features using a kind of extensions mecanisum that keep separated those features. Numbers of features become high, GLM reach 59 extensions adding quarternions, half-float numbers, double-float numbers, approximations functions, operations on vectors, matrices, colors; compatibility with Cg and HLSL and so on.

Enjoy:
http://glm.g-truc.net





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users