This is a small project I'm doing for school, it's a flight simulator and the goal of the game is to collect points by flying low and fast between buildings! You can also fire missiles, I intended the goal to be bombing structures but in the end the most fun part in the game is to fly around the houses! My best score so far is 81p, let's see if anyone can beat it ;)
Features currently implemented:
* View frustum culling using a quadtree
* Planar shadows
* Gloss map
* Fog
* Collision detection (the plane crashes)
* Motion blur (though turned of when you start)
All in all completed in about a week. Suggestions for new features are welcome! (Though the school project is by far completed)
Download: zoda20070915.zip (713kb)
Here's a screenshot to clearify the interface:

Controls:
'W' - accelerate
'S' - deaccelerate
F1 - boundings
F2 - normals
F3 - shadows
F4 - motion blur
F5 - fog
'+' - increase motion blur passes
'-' - decrease motion blur passes
Cheers
Fredrik
The Black Cedar












