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Beginning math and physics for game programmers.


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#1 -DC*3-Jp^Uk

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Posted 01 June 2004 - 11:21 PM

Hi guys, this is my first post as I just registered with you :) Hope to get to know all of you better and discuss compooty game development stuff :D
Anyway im kinda new to all the math and physics stuff in games and im sure other are on this site as well, so if your looking for a good book to buy to get you started look for "Beginning math and physics for game programmers" by Wendy Shahler on www.Amazon.com/co.uk. Its excellent, tutorials are included in the book as well as C++ classes and demo's showing examples, seriously guys girls, ive bought my fair share of crappy books over past 6 months but this is the best around for this topic, worth a look into anyway :D

p.s. Little bit about me:

Im 20 yrs old, male from England,UK and im a student. :D

#2 anubis

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Posted 01 June 2004 - 11:50 PM

a male, no shit... :)
welcome to the crowd
If Prolog is the answer, what is the question ?

#3 -DC*3-Jp^Uk

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Posted 03 June 2004 - 06:07 PM

*shock* was it that obvious :blink: :lol:
p.s . Thanks ;)

#4 Noor

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Posted 04 June 2004 - 05:48 AM

welcome aboard; hope you enjoy it!
"What ever happened to happily ever after?"

#5 -DC*3-Jp^Uk

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Posted 05 June 2004 - 11:05 AM

thanks m8! :D





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