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MMORPG, whats missing currently?


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#1 dAttitude

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Posted 04 September 2007 - 04:50 AM

Dear All,

i am developing and MMORPG as mentioned above ..... just would like to know what people are looking for in MMORPG. any suggestions, any idea, anything at all.

anybody has anything to say?? any requirements? i mean is there anything which would be missing in current MMORPGs, which i can incorporate in mine?

i would love to see people's suggestions and ideas.

thank you

#2 anubis

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Posted 04 September 2007 - 07:19 AM

Your MMORPG ? You mean you are doing this yourself ?
If Prolog is the answer, what is the question ?

#3 Nick

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Posted 04 September 2007 - 07:27 AM

Quote

MMORPG, whats missing currently?
What do you currently have?

Quote

i mean is there anything which would be missing in current MMORPGs, which i can incorporate in mine?
Unless you're working on an AAA title, in which case you wouldn't be posting this question here in the first place, it's very unlikely you can add anything that hasn't been done already or isn't currently being developed. Furthermore, you should have thought about game concepts long before starting a project like this. To convince investors you'll need solid ideas of your own instead of things you picked up from forums.

#4 dAttitude

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Posted 05 September 2007 - 05:35 AM

anubis Your MMORPG ? You mean you are doing this yourself ?

well, me and my team would be developing it, so yes .. its my MMORPG .... hehehe ..


Dear Nick,

i always believe, there is always a first time. about my ideas, well i do have my ideas floating around and yes i am looking to start off with this project soon, but i am still working on the functional requirements, hardware and the software part while development and post development when i will have to set up the server and other stuff.

once thats done, things would be streamlined for the development of the same.

coming on the forums, just because here you get one to one interaction, 1000 people see things hear, read it here ..... they want to express them and they have suggestions and ideas which they cant execute but they expect someone else to do so. i dont mind doing it if its good. or may be i would like to work on those or come up with new concepts ...... but i do have some concepts in mind which are being put up on paper, i dont know if they are original or not, but its just the way i want to present it.

lets see how it goes. but i dont think, that its a bad idea to ask people what they r looking into an MMORPG, or what people think can make MMORPG a more interesting arena.

you have suggestions ????


hehe

have a good day

#5 Nick

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Posted 05 September 2007 - 06:31 AM

dAttitude said:

well, me and my team would be developing it, so yes .. its my MMORPG .... hehehe ..
Why aren't you talking about "our" MMORPG then?

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i always believe, there is always a first time.
Yes, but an MMORPG cannot be your first big game project. So you absolutely need to show a little credibility here.

First of all we need to know what you already have, to be able to give you a little advice about what might be missing.

#6 rouncer

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Posted 05 September 2007 - 08:03 AM

Maybe you need a whole new look of it.
Maybe something 2d...

What if you did up an mmo of neo geo's crossed swords, did you play that?

You sit behind your knight and you hammer into the enemies and you get
this neat fun way of blocking with just up and down with a joystick and its more fun than 3d is anyway.

Then you can collect items, get new skills, and have the build up of an rpg to add extra lasting power to the game, which rpg's have that other games lack.

Maybe 2d games are actually more fun? Who knows.

#7 dAttitude

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Posted 05 September 2007 - 12:56 PM

rouncer,
r u talking about arcade types rpg? well no i have not played that neo goe thing ..... but i would look into it.

Nick,
about our rpg, well nothing too great about it, just thinking of something where i can put in multiple genre of games together. something like mafia or those types, where you have driving simulation, fights, mystery, sports, fps, 3ps, etc etc .....

anything interesting to you guys???
i am still working on the complete concept .... just want to know if i can add up anything. i know this is a very rough thing i am talking about n i may sound stupid, but its fun having a discussion about your ideas, it brings quite a lot of things into limelight.

#8 monjardin

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Posted 05 September 2007 - 03:13 PM

dAttitude said:

something like mafia or those types, where you have driving simulation, fights, mystery, sports, fps, 3ps, etc etc .....
ROFL, good luck with that! :worthy:
Could you throw some American rules football in there too? EA Sports needs some competition.
monjardin's JwN Meter (1,2,3,4,5,6):
|----|----|----|----|----|----|----|----|----|----|
*

#9 Nodlehs

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Posted 05 September 2007 - 05:27 PM

dAttitude said:

anybody has anything to say?? any requirements? i mean is there anything which would be missing in current MMORPGs, which i can incorporate in mine?

i would love to see people's suggestions and ideas.

You want us to design your MMORPG for you? You have given nothing for us to work with to design it for you. We can't even add to a backstory, let alone some buzzword design elements you could have chosen to entice us with.

Requirements? How can you define the requirements when you have no product to base them off of?

dAttitude said:

something like mafia or those types, where you have driving simulation, fights, mystery, sports, fps, 3ps, etc etc .....

Can you make a single player game of any one of the genres you listed to begin with? If not, how do you expect to:

A) Build them all into one game?
B) Balance them all to work fluidly in a MMORPG?

dAttitude said:

i know this is a very rough thing i am talking about n i may sound stupid,

Not only do you sound stupid, you also fail at using the English language. I know this may sound a little bit petty, but if you cannot at least write out the entire word, please don't use the word. The word 'and' is 3 letters. I am quite certain you could have handled typing out the 'a' and the 'd'. It makes it very difficult to take you seriously when you type like a kid who uses text messaging too much. (And there is some law somewhere that states I messed up spelling a word somewhere in my post by referring to his spelling errors.)

I think an addition to the JwN meter is needed.

#10 inigo07

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Posted 05 September 2007 - 10:09 PM

Here's a question for all you guys:

If someone can't spell English right, then how can they expect to get their code syntax correct?

Quote


#ifdef _MSC_VER
/*Micosof C Copmiler*/
#inklud <stdlib.h> /*_gcvt()*/
#inklud <flote.h> /*DBL_DIG*/


;)

#11 Nodlehs

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Posted 06 September 2007 - 12:53 AM

inigo07 said:

Here's a question for all you guys:

If someone can't spell English right, then how can they expect to get their code syntax correct?

;)

Good question inigo07! The answer is simple, the same way the HTTP referer was introduced as specification by the body that created it!

From the standard itself.

#12 anubis

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Posted 06 September 2007 - 06:27 PM

Dang... there was this comic somebody posted ages ago on the board. It was about little Timmy and his MMORPG. Somehow I'd like to see that right now :) Can't find it though.
If Prolog is the answer, what is the question ?

#13 Nodlehs

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Posted 06 September 2007 - 07:23 PM

This one? http://www.devmaster...highlight=comic

I can't tell as the links are dead.

#14 anubis

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Posted 06 September 2007 - 10:09 PM

I think not ... I'm not sure if it's even around . The post must be at least 2 years old. Maybe it got deleted when we switched the board software. Oh well... Maybe I can find it on google
If Prolog is the answer, what is the question ?

#15 rouncer

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Posted 06 September 2007 - 10:20 PM

Theres not much difference between writing an rpg or an MMORPG.
So if you have written an RPG before by yourself, I like your chances in finishing an mmo.

Anyway, im not going to talk about it anymore...

#16 anubis

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Posted 06 September 2007 - 10:34 PM

Quote

Theres not much difference between writing an rpg or an MMORPG.

Sure. And there also is no difference between driving your lawn mower and taking part in a formula one race.
If Prolog is the answer, what is the question ?

#17 Nodlehs

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Posted 07 September 2007 - 02:35 AM

rouncer said:

Theres not much difference between writing an rpg or an MMORPG.
So if you have written an RPG before by yourself, I like your chances in finishing an mmo.

Anyway, im not going to talk about it anymore...

rouncer... I am curious when you are going to make a post saying all your posts have been jokes... ha ha, jokes on us! Anubis pretty much already summed up what is wrong with your statement.

#18 inigo07

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Posted 07 September 2007 - 03:23 AM

Bored Teen said:

hey guyz, like i'm making a mmorpg, what free software do i use and how much money wil i make

^ That's the standard whoop-de-doo.

If everyone's making these ''totally cool 3d mmorpgs'', where are they?

#19 dAttitude

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Posted 07 September 2007 - 06:49 AM

Nodlehs said:

You want us to design your MMORPG for you? You have given nothing for us to work with to design it for you. We can't even add to a backstory, let alone some buzzword design elements you could have chosen to entice us with.

well Nodlehs, the thing is, i am still thinking about the game on these bases, i am still thinking of a story where and how i can fit in all the elements seamlessly etc etc ..... as and when i would come up with story i would definitely like to post it up in here. thats why i am hear, but people are more worried about the English i am using then what i have got to say or ask.

but anyways, my point is, i am posting here to know what all hurdles i may come across if i am developing an MMO, there are 1000 people who have already been thought those hurdles problems etc ... i would like to know people's experience, i would like to how can these elements or concepts be merged in.

Nodlehs said:

Requirements? How can you define the requirements when you have no product to base them off of?

i was talking about the requirements in terms of what all people would like to see rather. may be i put it forward in a wrong manner, but anyways ....

Nodlehs said:

Can you make a single player game of any one of the genres you listed to begin with? If not, how do you expect to:

A) Build them all into one game?
B) Balance them all to work fluidly in a MMORPG?

to get these answers i am here ... heheh anyways, yes i am working on a racing simulation already, but this MMO would be my first venture into that arena.

Nodlehs said:

Not only do you sound stupid .....
well as i said before i would rather talk/worry about what i am really thinking about and not worry about how people rate my English..... if i dont sound professional enough to you, well i am sorry but i never asked you to answer my question ..... i have no personal thing with you but i would rather want this post to actually talk sense and not talk about English Literature

#20 anubis

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Posted 07 September 2007 - 08:18 AM

Quote

but anyways, my point is, i am posting here to know what all hurdles i may come across if i am developing an MMO, there are 1000 people who have already been thought those hurdles problems etc ... i would like to know people's experience, i would like to how can these elements or concepts be merged in.

Plain and simple. If you don't know what the hurdles are and have no idea how to solve them, you will never ever write this game.

Since you aren't giving any details about what your plans are or even what past experience you and your "team" have, all people here can assume ist that you have none of both. In that case just don't even try...

The best advise was already given. Do you know how to write a game in any of the genres you mentioned ? If not, that is the place to start ...

Quote

well Nodlehs, the thing is, i am still thinking about the game on these bases, i am still thinking of a story where and how i can fit in all the elements seamlessly etc etc .....

So to sum it up : You have absolutely nothing yet and expect us to do what for you ?

I think there are basically two ways to turn this into a sensible discussion about your game here.

Either you give us something to work with, like your past expererience and what you have come up with so far, or you admit that you have nothing and then i suggest you do some research on existing games and then come back to talk with us about what could be missing from those games or how an additional feature you thought of might improve a game.

On the other hand if your question just was meant to be as absurd as it is, then I'd say MMORPGs need more laser canons. You can't have enough laser canons in your game, can you ?
If Prolog is the answer, what is the question ?





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