Specifically, those with experience with the Torque Game Engine, which is what is being used for this project. It should also be noted that the payment is(as most independent projects are) royalty-based.
Epic Frontiers is a realtime online persistent world game of completely unique content. Not trying to copy the fantasy genre that is so prevalent in the current persistent world market(nor trying to compete with the large persistent worlds on the market), Epic Frontiers plans to change that by adding it´s own unique style and gameplay.
Based on high-level real world social dynamics, Epic Frontiers is about the inevitable conflict of emerging civilizations. Play as one of over a half-dozen playable factions, all with allegiance to seperate empires and kingdoms, or play a criminal that has allegiance to none.
Rich content ensures that explorers are rewarded for exploration as much as warriors are rewarded for combat. Crafting, guilds, community projects, and scheduled events are all present, as are player versus player combat.
The current stage of the project is holding steady on the verge of a playable alpha. Gameplay elements are almost done for the current milestone(scheduled combat, dice-roll-based rules, etc), and the terrain for the world is in place. Scenery objects are being created and placed, the main GUI is in place, and other gameplay elements are being implemented(tradeskills, inventory system, etc). A test database is implemented and up and running, while the "live" database has it's structure refined.
DigitalFlux Entertainment, LLC is currently seeking additional staff to help finish this project(we're trying for an end-of-the-year "small area" launch). Artists are needed to help our smaller early-production art staff to ramp up content production. Animators are needed to get our player character templates moving. Coders/Scriptors are also needed to help implement gameplay features and code in certain features not present in the engine such as DTS morph target systems for character creation. Applicants should meet the following minimum requirements:
1) Must be 18 years old or older, and be willing to sign NDA and work-for-hire agreements. To clarify, these agreements will not prevent you from working on other projects.
2) Must be able to perform in one or more of the three areas of low-poly modelling, texture creation, or animation. Please have samples.
3) Coders and scriptors must have a copy of the TGE, and the knowledge to work with it(C++, Torque-Script). Samples appreciated.
4) Must be able to dedicate time to the project in order to be productive, and have a good work ethic.
If you are a qualified applicant, then the Epic Frontiers team hopes to hear from you soon!
Email Ted@DigitalFlux.com for a set of design documents and more details.
DigitalFlux Entertainment, LLC
No replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users