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proximity weld


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#1 rouncer

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Posted 16 August 2007 - 06:06 AM

Im having a bit of trouble with an algorythm,
whats the quickest way to weld a mesh that has vertices on top
of each other that i wish to weld to single vertices?

#2 roel

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Posted 16 August 2007 - 09:07 AM

I think that putting them in a certain hierarchical tree structure (oct, kd) will speed up things.

#3 krafty

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Posted 17 August 2007 - 10:40 AM

... or the simplest voxels





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