Trying to get Reflection cube maps to work on a transparent 'glass' like surface.
Anyone know of an example of this to help me find my errors, or to literally change my approach.
Having numerous issues, here are two of them:
I got the cube map extension working, and rendering it to a surface. The problem is when I rotate the camera, at a certain point the texture will flip, or change abruptly the way it is being projected onto the surface. The other is the texture scale is constant to the camera. no matter how far I move away from the surface the reflected result is the same.
NC












