This is how I am setting up the texture and the FB:
glGenTextures(1, &txRayProfile); glGenFramebuffersEXT(1, &fbRayProfile); glBindTexture(GL_TEXTURE_2D, txRayProfile); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fbWidth, fbHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT, 0); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbRayProfile); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, txRayProfile, 0);
I am writing on the FB from the fragment shader using: gl_FragCoord(r,g,b,a) method
the image when displayed onto the screen shows the right image. BUT, When I try to read in the 13 line of the image in an array, it does not retrieve that. The code is as below:
unsigned short* pdata = new unsigned short[fbWidth * 4]; // 4 is for RGBA glReadPixels(0,13,fbWidth,1,GL_UNSIGNED_SHORT,GL_RGBA,pdata);
any hints to the problem
thanks in advance












