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Horde3D [0.11.0] adds particle systems


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#1 marciano

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Posted 04 July 2007 - 12:00 PM

The next release 0.11.0 of the graphics engine Horde3D features a new integration library which offers a simpler and more efficient way to integrate Horde3D with other middleware like a physics engine. Another important new feature are particle systems which are fully integrated into the pipeline making it possible to let particles cast shadows or receive other effects like motion blur. The documentation got a plenty of updates and has a usage guide now that should help you to get started. Finally the SDK includes a new sample application which shows how to do animation blending, use the new particle systems and apply a post processing effect.

Posted Image

There is also a new physics demo available which shows how to use the Bullet Physics Engine with Horde3D.

#2 roel

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Posted 04 July 2007 - 12:49 PM

Well done, keep up the good work!

#3 RedShark

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Posted 05 July 2007 - 11:28 AM

looks interesting, nice info btw and keep up that great work

like roel said ;)

greetings
RedShark

#4 thecobra123

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Posted 12 July 2007 - 08:11 PM

nice engine
looks so real
like redshark and roel sadied
keep up the good work ;)

#5 marciano

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Posted 17 July 2007 - 07:44 AM

Thanks for your encouraging comments!

Currently I'm working on performance and better shadows so you can expect some nice improvements quite soon... :)

#6 RedShark

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Posted 17 July 2007 - 08:05 PM

hey cool info,
im really happy now, you made my day ;D

*daumendrück*

greetings
RedShark

#7 combine

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Posted 17 July 2007 - 08:07 PM

Really good work.

I keep a Eye on this Engine looks very powerful.

MFG combine





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