hi
I have a port of size 512x512. can I draw a QUAD of length 1 and width 512 using glVertex2f.
actually I am binding a 512 x 1 texture with a shader and therefore I want to render a Quad with length 1 and width 512.
thanks in advance
QUAD of width 1
Started by me_here_me, Jul 02 2007 09:27 AM
2 replies to this topic
#1
Posted 02 July 2007 - 09:27 AM
#2
Posted 02 July 2007 - 10:17 AM
Maybe something like this?
glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho (0, RenderTargetW, 0, RenderTargetH, 0, 256); glViewport (0,0,RenderTargetW, RenderTargetH); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glColor4ub (255,255,245,255); glBegin (GL_QUADS); glVertex2f(0,0); glVertex2f(0,512); glVertex2f(1,512); glVertex2f(1,0); glEnd();
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#3
Posted 02 July 2007 - 12:02 PM
yeah!! this is what i tried as well but I was tempted to use values in the range 0 to 1, which is common with glVertex2f :) (for no specific reason)
something like:
glBegin (GL_QUADS);
glVertex2f(-1,-0.5);
glVertex2f(-1,0.45);
glVertex2f(1,0.45);
glVertex2f(1,-0.5);
glEnd();
anyway, I would use the one you proposed :)
thanks a lot
something like:
glBegin (GL_QUADS);
glVertex2f(-1,-0.5);
glVertex2f(-1,0.45);
glVertex2f(1,0.45);
glVertex2f(1,-0.5);
glEnd();
anyway, I would use the one you proposed :)
thanks a lot
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