When i use the glFrustum funtion to set up my projection matrix, it works fine. But as soon as I want to calculate the matrix myself, it does not work.
Following code works:
glViewport( 0, 0, (GLsizei)w, (GLsizei)h ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glFrustum( -.4, .4, -.3, .3, 1., 1300. ); glMatrixMode( GL_MODELVIEW ); // continues
the following does not :(
glViewport( 0, 0, (GLsizei)w, (GLsizei)h ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); matrix4x4 projection; projection = calculateFrustum(-.4, .4, -.3, .3, 1., 1300.); glLoadMatrixf(projection); glMatrixMode( GL_MODELVIEW ); // code continues
Some how my calculation of the Frustum matrix does not match that of the one calculated by the openGl. Can you please point out whats wrong in here.
I am using the defination given on the following page for "calculateFrsutum" funtions call:
http://msdn2.microso...y/ms537094.aspx
thanks in advance












