Is anywhere aware of an open source 2D hex tile SDK or engine? I know there are tutorials for developing such a beast, but I want to skip that and go straight to experimenting? Preferably one based on OpenGL.
Thanks
Open source 2D hex tile SDK or engine?
Started by stodge, Jun 05 2007 04:46 PM
4 replies to this topic
#2
Posted 05 June 2007 - 06:17 PM
I think this was the one I read about a while back that aimed to clone the Fallout series. Looks pretty decent, though I never tried it.
http://www.fifengine.de/
http://www.fifengine.de/
http://www.nutty.ca - Being a nut has its advantages.
#3
Posted 06 June 2007 - 01:58 PM
Thanks, but Fife doesn't appear to support hex tiles.
#4
Posted 06 June 2007 - 02:56 PM
The Battle for Wesnoth is hex-based and has a level-editor. It uses SDL without OpenGL, however.
#5
Posted 09 June 2007 - 12:20 AM
stodge said:
Thanks, but Fife doesn't appear to support hex tiles.
See this screenshot:
http://wiki.fifengin...:2007.0.003.jpg
(The shown map uses a diamond shaped grid for the tiles, but as you can see there is a hex grid that's used for objects at this map. But you can use the hex grid for tiles too, so it is NOT limited to objects.)
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