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Need help converting a maya scene to OpenGL


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#1 omg3d

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Posted 31 May 2007 - 01:44 PM

I just got a new assignment that i need to make a hand with textures and lightning and to export it to C++, A programer that works with OpenGL, the programer needs to connect the model to a sensor glove that will control the hand movment in real time, on screen, I have no clue of how to export it so the programer will have an easy work or how to export to C++/OpenGL at all.
any help will be appraiseted ;)

#2 Nicholas Christopher

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Posted 31 May 2007 - 03:31 PM

I hear that you can export maya to cpp(aka c++) code through a program
called Deep Exploration from RightHemissphere.com, this way your programmer
would not need to deal with maya importing functionality.

Of course this depends on your timeline.

The other is convert you model to 3DS (3D studio) and get your programmer to use the many 3DS import libraries available on the net (search through google) .

a good example with source code:

http://www.spacesimu..._3dsloader.html
Nicholas Christopher
Architecture software development, and modeling
http:\\www.arconovum.com

#3 omg3d

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Posted 31 May 2007 - 04:09 PM

Thanks ;)

#4 marek-knows.com

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Posted 05 June 2007 - 01:36 PM

If you are writing your own 3d model importer you may want to stick to well known formats like 3ds, obj or a game engine model format like half life. You can usually find lots of examples on the web for parsing the formats to import them into your openGL code.

As a side note, on my website I show how you can create your own ascii or bin file format parser for 3d objects.
3D OpenGL, C++ Game Development Video Tutorials @
www.marek-knows.com





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