Hi,
I m an experienced proffesional programmer but with a little experience on game developing.
So I need some advice ! I m planning to develop a 2D game (it could also be 3D - not sure yet depends) but I need it to run to as many PCs as possible (Windows based). e.g. 800MHz or 1.0 GHz and above (but with an acceptable FPS rate) and 256MB RAM and some older Graphic cards with 64MB Ram GeForce.
So here is were I need your help! What engine/game builder/language/libraries etc combination should I use in order to have a good fps 3D or 2D game?
So far I have found quite a few 3D engines with build in 3D world editors game builder etc but I couldn't found any 2D level editor.
But as I said again I m also interested on making a 3D game (for slow performance PCs with slow Graphics cards). So any advices on this would be really welcome.
Thanks
Athan
What engine to use to build a 2D/3D simple game for slow PCs?
Started by athan00, May 22 2007 08:46 AM
3 replies to this topic
#1
Posted 22 May 2007 - 08:46 AM
#2
Posted 22 May 2007 - 08:57 AM
There are several 2d engines out there, but I have little experience with them. Instead, I'd just use SDL =) I've written a graphics/game programming tutorial series at http://iki.fi/sol/gp/ which you might want to check out.
As for 2d game level editors, most 2d games use some kind of tile editor, and there are several free ones out there; http://tilestudio.sourceforge.net/ http://www.mapeditor.org/ and http://tilemap.co.uk/mappy.php off the top of my head.
As for 2d game level editors, most 2d games use some kind of tile editor, and there are several free ones out there; http://tilestudio.sourceforge.net/ http://www.mapeditor.org/ and http://tilemap.co.uk/mappy.php off the top of my head.
http://iki.fi/sol - my schtuphh
#3
Posted 22 May 2007 - 09:51 AM
And maybe you can consider Allegro as well: http://www.talula.demon.co.uk/allegro/
#4
Posted 22 May 2007 - 03:08 PM
Link to SDL is http://www.libsdl.org/. Be sure to also check out the sub-libraries: SDL_image for image loading, SDL_mixer for sound and music loading and playback, and SDL_ttf for TrueType font rendering.
Also, if you want to do 3d or sprite rotations, you may need to know OpenGL also. OpenGL 1.2 should work on all Windows platforms (and most other non-Windows platforms as well).
BTW, my 800 MHz Pentium III with Radeon 7000 PCI and 64 megs video RAM and 128 megs main memory runs Quake 3 without difficulty. There shouldn't be any problems with a beginner engine custom coded in SDL and OpenGL.
Also, if you want to do 3d or sprite rotations, you may need to know OpenGL also. OpenGL 1.2 should work on all Windows platforms (and most other non-Windows platforms as well).
BTW, my 800 MHz Pentium III with Radeon 7000 PCI and 64 megs video RAM and 128 megs main memory runs Quake 3 without difficulty. There shouldn't be any problems with a beginner engine custom coded in SDL and OpenGL.
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