I have to do some real time animation of sea creatures like jellyfish, corals, shells and so on. I just want to create some pretty graphics, I dont need to scientifically simulate the real growth of these creatures.
I dont like openGL at all because I have to think about the reshaping of the window,projection,lighting and many things. Please suggest me something else. I also heard that openGL becomes easy using MFC. Is it so? Those who are working with openGL and MFC, please suggest.
alternative to openGL
Started by udvat, May 21 2007 06:54 AM
5 replies to this topic
#1
Posted 21 May 2007 - 06:54 AM
#2
Posted 21 May 2007 - 07:35 AM
Projection and lighting are required for all 3D rendering.
MFC is pretty horrible to use and I doubt its much easier than standard Windows for OpenGL.
You could try using SDL or GLUT and GLEE or GLEW for extensions. All these are cross platform and should make things simpler.
MFC is pretty horrible to use and I doubt its much easier than standard Windows for OpenGL.
You could try using SDL or GLUT and GLEE or GLEW for extensions. All these are cross platform and should make things simpler.
#3
Posted 21 May 2007 - 08:52 AM
how is L-system and metaballs?
#4
Posted 21 May 2007 - 01:29 PM
They're quite high level features! They are not provided by OpenGL or DirectX.
I dont know of anything that does those out of the box. You can probably find a library for each.
Maybe something like MATLAB is more suitable.
I dont know of anything that does those out of the box. You can probably find a library for each.
Maybe something like MATLAB is more suitable.
#5
Posted 21 May 2007 - 02:39 PM
udvat said:
how is L-system [...]?
For a lot more detail on L-Systems and its usage, have a look at Algorithmic Botany, especially The Algorithmic Beauty of Plants is a personal favorite.
"Stupid bug! You go squish now!!" - Homer Simpson
#6
Posted 30 May 2007 - 03:49 PM
You could use Flash
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