Jump to content


Auto Cross Racing - Indie Game Of The Month on Fileplanet - now available to purchase


6 replies to this topic

#1 kjm

    New Member

  • Members
  • Pip
  • 6 posts

Posted 19 April 2007 - 06:33 AM

Auto Cross Racing Full Version Now On Sale

Auto Cross Racing gets featured on Fileplanet's Indie Game Of The Month. With 4-5 million users a month on fileplanet, auto cross racing should get some great exposure. Many thanks go to Dave 'Fargo' Kosak and team for accepting our game.

http://www.fileplanet.com/

http://www.fileplane...oss-Racing-Demo


Single track demo 44mb zip file
http://www.kjmsoftwa...uk/acr_demo.zip

website with more screenshots
http://www.kjmsoftware.co.uk/

Video of in game action
http://www.kjmsoftwa...ross_racing.htm

Read the Instructions.htm on how to play


Screenshots

Posted Image


About The Game
--------------
Auto Cross Racing is a racing car game, viewed from above the cars for Windows PC Computers.
The aim of the game is to unlock each successive track by finishing in the top 3 places of the previous race.
Once all 10 tracks are unlocked, ( 5 tracks in easy mode ) you will be able to race for the championship trophy on the last track.
Cash is earned as each race is completed and new cars will become available for purchase as each new track is unlocked.
Each successive car having superior performance than the previous.
In order to stand a fighting chance against the increasing levels of difficulty of the AI cars and tracks, you will need to upgrade your car at regular intervals.

Game Features
-------------
Advanced Pacejka based car physics allowing for controlled skids, powerslides and drifting.
Unlock new tracks and cars by winning races.
Earn cash by winning races and purchase any of the 20 available cars.
Easy and Normal modes of play.
20 AI controlled opponents to race against often allowing for multiple pile ups.
Different road surfaces ranging from tarmac, mud, snow and ice to desert.
Many tracks contain multiple routes, so choosing the best route is vital in shaving seconds off your lap times.
Nitro boost in order to accelerate past your opponent's.
Each car has its own unique sound effects.
Real-time car damage.
In game pitstops for both AI and player cars, allowing for repairs and nitro top ups.
Toggable in game mini map.
Choose the number of laps to race. 1 - 99.
6 camera types ( fixed and rotational ) with variable height adjustment and auto zoom.
Play your own in game music by placing your favorite music files into the in game MUSIC folder ( mp3, wav ).
Variable detail levels allowing for 3 different screen resolutions (1024 x 768) (800 x 600) (640 x 480) , 16 / 32 color depth display as well as fullscreen and windowed modes.
Redefinable keys and Digital Joystick support.
Save game feature.

System Requirements
-------------------
1Ghz processor
DirectX V7.0 or higher and compatible graphics card with 64mb video ram.
44mb hard drive space.
Windows 95/98/ME/2000/XP/Vista.


Car Physics resources also available on my website.

KJM

#2 Kenneth Gorking

    Senior Member

  • Members
  • PipPipPipPip
  • 939 posts

Posted 19 April 2007 - 02:05 PM

This looks hella fun! I love these kind of micromachines racing games :)
Downloading demo now...

One question though: When I watched the video, the position-tracker seemed all screwed up. 3 cars were overtaken, but the tracker went from 19 to 14 :blink:
"Stupid bug! You go squish now!!" - Homer Simpson

#3 kjm

    New Member

  • Members
  • Pip
  • 6 posts

Posted 19 April 2007 - 05:17 PM

Hi Kenneth.

I hope you like the game.

As for the position marker.

It does vary quite wildly at certain points on the track.
The reason being is that the game uses multiple tracks / routes. You'll see cars split and take different routes in certain positions on the track. Some duck down the dirt roads and others choose to stay on the tarmac.

The positions vary because the cars are on different tracks. A car that is on a different route to your car, for instance, might be further ahead of you at certain points, then fall behind again as the track twists and turns.

The fluctuations really only occur when cars have split and are driving on different routes.

Don't worry though, as all cars have to pass the start finish line where the correct positions are displayed.

This slight perseived error doesnt occur, on single tracks as the cars don't take seperate routes. Single tracks occur in the full game.

This effect doesn't affect the final positions when you have finished a race.

I must admit though, that i'm not really happy with the effect. It's not ideal and is something i'll want to improve for future updates. I'll have to think up a new system.

KJM

#4 Kochol

    New Member

  • Members
  • PipPip
  • 25 posts

Posted 28 April 2007 - 03:28 PM

Hello
I played your game it was very good but I think when the car goes to the grass the speed become very low and this will make player bored.
The trees are very nice

#5 Devoto

    Member

  • Members
  • PipPip
  • 48 posts

Posted 30 April 2007 - 06:41 PM

kjm said:

Auto Cross Racing Full Version Now On Sale

Car Physics resources also available on my website.

KJM

kjm,

Congratulations for your game. I am trying to do something similar with Game maker with educational purpose. I downloaded your tutorials file, however it is corrupted. Could you pack it again?

Thanks

#6 Kochol

    New Member

  • Members
  • PipPip
  • 25 posts

Posted 03 May 2007 - 05:16 AM

Quote

I downloaded your tutorials file, however it is corrupted. Could you pack it again?
I downloaded them some days ago. They was OK. Try to download them again.

#7 kjm

    New Member

  • Members
  • Pip
  • 6 posts

Posted 03 May 2007 - 10:02 AM

Hi and thanks for the comments.

I did originaly have the car slow down much more than it currently does when it went on grass, and reduced the effect because i got similar comments from other users.

I will however make a slight amendment for easy mode and allow the car to not lose so much speed when offroad.:)

Devoto.

Good luck with the car physics.
Yeh, the download seems fine for me too. It might be that your using an old version of winzip which is causing some errors.

Try downloading the shareware version of winzip from my website and unzipping with that.

Thanks for the comments and i'm glad you liked my game.

KJM





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users