Ok, I'd like to know what different when creating a Flash Game Engine? Is it all the same for any other? I've been in interest of Flash for a while and think as it progresses it'll be the future of gaming since you can embedd it on the broswer instead of download or you can make it a download as well. I'm not sure if there's some thing diffrent to do when creating an engine in Flash or not.
ActionScript2.0
Started by GameEngine_Designer, Apr 18 2007 04:17 PM
2 replies to this topic
#1
Posted 18 April 2007 - 04:17 PM
#2
Posted 19 April 2007 - 09:48 AM
Some tutorials based on "n": http://www.harveycar.../tutorials.html
The game: http://www.harveycar...creenshots.html
The game: http://www.harveycar...creenshots.html
#3
Posted 08 May 2007 - 01:01 PM
This is a tough one to answer. On one hand, I want to say it's the same. This is because you're still faced with the same tasks, using a language with familiar syntax.
However, the difference now is that you are working within the Flash environment. While coding will seem very familiar to you, some of the Flash conecpts and the way ActionScript interacts with other Flash objects may (or may not) be intuitive. Also, you are now somewhat limited with how "advanced" your engine can be.
I suppose it would be easier to give a more detailed answer if I knew what exactly it was that you are looking to do.
However, the difference now is that you are working within the Flash environment. While coding will seem very familiar to you, some of the Flash conecpts and the way ActionScript interacts with other Flash objects may (or may not) be intuitive. Also, you are now somewhat limited with how "advanced" your engine can be.
I suppose it would be easier to give a more detailed answer if I knew what exactly it was that you are looking to do.
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