DirectX .md2 Rendering (From GameTutorials.com Ope
Posted 30 March 2004 - 09:08 PM
Have a look at the result so far
As you can see, the model is rendered fine, and the majority of the texutring is fine too, apart from the odd ones. This happens on the majority of models I have tried (some worse than others, some not)
The code that I have been using is converted from the md2 model/animation tutorial from GameTutorials.com, which was originally in OpenGL.
Ive tried inverting the V coordinate, and tried clamping/mirroring/warpping the texture but to no avail.
Has anyone else had this problem, and how did you solve it?
Posted 30 March 2004 - 09:53 PM
Posted 30 March 2004 - 10:50 PM
Posted 30 March 2004 - 11:39 PM
Posted 20 July 2004 - 01:54 PM
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