Game Engine Creation
#1
Posted 28 February 2007 - 01:13 PM
#2
Posted 28 February 2007 - 01:44 PM
(Do you want all the latest visual effects for only the latest graphics cards, or something for writing casual 2D puzzle games to run on a cheap basic PC)
Once you know the answer to these questions we might be able to help a bit more.
#3
Posted 01 March 2007 - 12:50 PM
#5
Posted 01 March 2007 - 02:07 PM
#6
Posted 01 March 2007 - 04:19 PM
#7
Posted 01 March 2007 - 04:51 PM
The best advice I can give you would be to grab a book on Game Engine design. There is no better way to get started. What book to get depends on what direction you want to go in. DirectX or OpenGL? FPS type game or RTS/RPG type game? There are many decent books out there that get you started on building an engine.
Hope this helps.
#8
Posted 01 March 2007 - 04:59 PM
#9
Posted 01 March 2007 - 07:29 PM
VearmiPone said:
Since you're looking to do RPG type games with high detailed graphics, why have you not chosen to use a pre-existing engine? I'm not discouraging you in any way but it really could help you get up and running a bit faster.
On the other hand; if this is something you really want to do, I would recommend using C++ as it's the standard in gaming. This could also help you to make your game cross-platform at a later date. I would also recommend grabbing a book on C++ as well as books related to game design.
As to the files that you would create, well, that's a tough question to answer.
Anyway, look around google.com and see what you might find on tutorials for game programming and you might hit gold. Also, check out the wiki on this site as it's resources from a different persons perspective can give some insight on how to proceed. Also, don't expect to make an MMO as your first project, that would only give you a challenge that you might not be able to complete without first creating several smaller games.
I wish you luck in your adventure.
#10
Posted 05 June 2007 - 01:59 PM
www.marek-knows.com
#11
Posted 07 June 2007 - 03:33 PM
#12
Posted 10 June 2007 - 04:38 AM
Books :
(the bible on the topic)
http://www.amazon.co...81449813&sr=8-1
(i should be shot for telling you about this book, since it is riddled with errors. They are easy to spot though and the book covers a lot of important topics... hence I consider it a worthwhile compilation of pages ( 1000+ of them ) ....
http://www.amazon.co...81449867&sr=1-1
(in case you are interested in serious rendering algorithms this book is unavoidable) This is somewhat heavy stuff, if you are not really experienced as a programmer. It covers almost all important offline rendering methods. I dare claim that it is one of the most important books I have read in my field of research)
http://www.amazon.co...81449983&sr=1-1
The Game progeamming gems series has some useful information as well... you might want to try to buy these books from ebay.
If you can gain access to the ACM library of papers through your school or university, that is a great source of information as well...
#13
Posted 10 June 2007 - 05:02 AM
http://www.drizzle.com/~scottb/
http://www.gamedev.n...?categoryid=215
http://chrishecker.com/Homepage
#14
Posted 10 June 2007 - 02:18 PM
:offtopic:
anubis said:
Haha, I love that it says 'Chris "Kiwidog" Hargrove is a programmer at 3D Realms Entertainment working on Duke Nukem Forever.' and just below it, it says 'Code on the Cob is © 1998 Chris Hargrove' :lol:#15
Posted 10 June 2007 - 05:37 PM
Quote
yeah... that's a good one. i heard it's going to be released this winter for sure though :D but hey... there is starcraft 2 now, which i guess nobody expected to ever come out... so maybe there is hope for DN too. ok... probably not but they are way overdue for a new announcement, that they are still working on it.
http://www.penny-arc...omic/2007/05/23
#16
Posted 10 June 2007 - 05:59 PM
Quote
http://www.radonlabs.de/nebula.html
The nebula device is a really great engine. It taught me a lot...
#17
Posted 10 June 2007 - 08:02 PM
#18
Posted 11 June 2007 - 03:49 PM
(readin' this? perhaps you should get out more -- give it a thought)
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