On the no recruitment policy...
Posted 13 February 2007 - 12:58 AM
With that said, we have had the first major flame up over the policy in this thread. Now, I would say the poster was way out of line, but short of meriting banning just as Reedbeta has decided. However, I looked around the web site after reading that thread and must say eb_NY is right about the absence of clear forum rules. I know them from experience--and frankly, anyone should hang around a forum and see how things run before posting in the first place--but to a newcomer there is no obvious way of coming up to speed. Would anyone be willing to write up a summary of our house rules and sticky them into the forums?
Aside from that, I would say that most of the questions I've seen from new members (that may or may not be coming from GameDev.net) have been fairly positive. What do you think?
Posted 13 February 2007 - 04:47 AM
The plan was to post the forum rules as soon as we finalize the implementation of the new policies (especially regarding the moderation of new posts from new members), which is a bit more complicated than expected. When that is done, I'd like to significantly increase the number of moderators (ideally all senior members should be mods) to help out in maintaining an acceptable quality.
I've posted a temporary forum rules announcement in the meanwhile. If anyone has any suggestions about it, feel free to point it out.
Posted 17 February 2007 - 12:27 AM
For instance, we are considering allowing recruitment posts if either of the following criteria is met:
1. It is a job posting offering a regular salary (as opposed to "when it's done" profit sharing).
2. It is an established project with at least one major release behind it.
We'd like the community to help us iron out a clear and fair recruitment policy, so what do you guys think?
Posted 17 February 2007 - 02:15 AM
Of course, there are non-open-source projects that I would consider respectable as well. However, they don't seem to have to ask for recruits. So, perhaps that wouldn't be an issue. In fact, it seems really unusual that Crystal Space is asking...
In any event, I feel the two of you have displayed good judgment in the past and I am quite happy with your arbitrary decisions. Yet we all know that it's not that easy. So, I'd agree that Reedbeta's two points well founded and sufficient.
Posted 17 February 2007 - 07:17 PM
Posted 18 February 2007 - 07:25 AM
Posted 22 February 2007 - 09:18 AM
As a slightly off topic aside, why do we still have the lounge forum? On the recent forum rules post (I think that's where I saw it) it says that each post must have something to do with game development. But on the lounge forum description it still says, 'A place to talk about anything you want. It does not have to be about game development'. It's just a bit contradictory, that's all.
Peace be upon you, my brothers (and sisters (and individuals of indeterminate gender)).
Posted 22 February 2007 - 09:20 AM
Posted 22 February 2007 - 09:22 AM
Posted 22 February 2007 - 04:14 PM
The problem though is recruitment posts clog up the New Posts page and the forum history shown on the DevMaster index page...if there were a way to exclude the recruitment posts from being shown there however, that would be pretty much ideal.
Posted 22 February 2007 - 11:06 PM
Posted 23 February 2007 - 06:13 AM
Posted 23 February 2007 - 09:10 PM
Posted 27 February 2007 - 03:37 AM
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