how to make a 2d sidescrolling mario clone?
Posted 07 February 2007 - 08:28 PM
Ive been "studying" c++ in a few months now, and im not quite sure what to learn to actiully make a game, so my motivation is quite low, i mean, i realy realy want to break into the gameindustry, but im sitting with quite a few books including "c++ programming language - third edition" by bjarne stroustrup, whom is 1k pages long, and i really dont know much of the language i actiully need in games. As anyone else ive gotten "the million dollar idea", for a few games, a 2d platform game(mario clone), a sidescrolling 2d game in 3d invitoment, and a fully 3d game, but i keep running against the wall becouse i dont know were to go, So if anyone can answer this, and point me in a direction to focus more on games( the mario clone).
ive bought these on amazon (not gotten here yet..):
Beginning C++ Game Programming (Game Development Series)
Ivor Horton's Beginning Visual C++ 2005 (Programmer to Programmer)
C++ Primer Plus (5th Edition) (Primer Plus (Sams))
Programming Pearls (2nd Edition)
Beginning Game Programming (Sams Teach Yourself)
Practical C++ Programming, Second Edition
and im thinking of buying these:
Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)
Break Into The Game Industry: How to Get A Job Making Video Games
Focus On 2D in Direct3D (Premier Press Game Development Series)
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)
3D Game Programming for Teens (For Teens)
Game Coding Complete
Building a 3d Game Engine in C++
More OpenGL Game Programming
Beginning OpenGL Game Programming (Game Development Series)
Game Programming All in One, Second Edition
Story and Simulations for Serious Games: Tales from the Trenches
Windows Game Programming for Dummies, Second Edition
Focus On SDL (The Premier Press Game Development Series)
any suggestions of books i should ad/remove or doing something third?
Thanks in advice :D
Posted 07 February 2007 - 09:39 PM
Most important, have fun while doing it. Anyone can start a project, but only a true game developer will finish what he or she has started.
Posted 08 February 2007 - 04:53 PM
Do you want the game to compile only under Windows or be multi-platform capable? If you want it to recompile on Macintoshes and Linux boxes then forget DirectX. You'll want to learn a cross-platform API such as SDL and/or OpenGL instead. Also, SDL is easier for 2d graphics than DirectX anyway.
Nonetheless, you have to start somewhere. If you want to see how somebody else has done a Mario clone using SDL, look into some existing projects on SourceForge.net . They are all open-source so you can see how they did it before you start yours. http://sourceforge.n...rojects/smclone is a good place to start looking.
Posted 08 February 2007 - 07:02 PM
it only need to work on windows. Would it be very difficult to port it to a gba? (not my main focus, but someday when im done with it, id like to make it protabel for my friends enjoyment)
Posted 09 February 2007 - 06:20 PM
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