Posted 08 February 2007 - 08:31 AM
I would write more about the game mechanics and gameplay and less about
specific elements of lets say animated objects. And in general go from general to specfic. Always say more than you can but don't make things up. For example it is good to limit design choices to accomandate for programmers (and other producing trades) to start work.
Hope it helps
Posted 08 February 2007 - 05:35 PM
Posted 08 February 2007 - 05:58 PM
Most companies ask for a TDD early on in development, before a lot of the work starts so they can know the riskier items.
My company currently gets "Mini-TDD", or what we call "Mini-Tech Plans" that outline the risk involved with particular tasks, so we can keep the schedule current.
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