I'm just curious; (As I'm taking a break from C++ for awhile..)
I'll probably have to do my own hours of research, but I'll ask anyways.
Which of the following has more support for Windows graphical game programming? Python or Ruby?
Thanks in advance,
~Rob
Python or Ruby?
Started by RobAsMany, Feb 03 2007 08:02 PM
3 replies to this topic
#1
Posted 03 February 2007 - 08:02 PM
Monsier, ada-na kobishin angum bitte.
#2
Posted 04 February 2007 - 08:31 AM
I would say python. I don't know any equivalent of pygame in Ruby.
Another (functional programming) alternatives would be lush and clean.
Another (functional programming) alternatives would be lush and clean.
#3
Posted 04 February 2007 - 04:59 PM
They're pretty much equivalent in terms of functionality, so I'd recommend Python over Ruby, as Ruby's performance sucks
#4
Posted 04 February 2007 - 05:07 PM
I have done a bit of Python - and ruby did not appeal to me when I tried to learn it after that.
I would recommend Python.
I would recommend Python.
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