Hi all,
I'm looking for an existing library or algorithm for find the minimum number of convex polygon for a trimesh.
If you have some idea it could be cool
thanks.
Triangle to convex polygon
Started by Jamie, Feb 02 2007 08:41 PM
2 replies to this topic
#1
Posted 02 February 2007 - 08:41 PM
#2
Posted 03 February 2007 - 10:00 AM
Why do you need this, and what techniques have you already tried?
In general triangles are far easier to work with, and faster to process...
In general triangles are far easier to work with, and faster to process...
#3
Posted 03 February 2007 - 01:25 PM
I'm totally not agree with you, with triangle you have more polygon-edge by object. For software rendering or collision triangle is just slower that convex polygone. One advantage for triangle is to have constant mapping gradient, but if you have planar projection on convex polygon it's constant too, so i don't see advantage for triangle.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users











