hy
i have a few questions about client servers...
and the questions are:
in Mmorpg game - what are the system requirements
and how many Gb or Mb takes all player
1) when he/she is offline ?
2) when he/she is online ?
and what the other things (Mb Ram,Mhz etc.) that the player uses when he/she is
1)offline?
2)online?
thanks
lidor
and,
sorry if i have a language mistakes i am not so good at english writing ...
client servers
Started by lidor323, Jan 23 2007 06:25 PM
6 replies to this topic
#1
Posted 23 January 2007 - 06:25 PM
#2
Posted 23 January 2007 - 06:41 PM
All these things depend entirely on the details of the specific game and engine. It's impossible to give any meaningful numbers to so general a question...
reedbeta.com - developer blog, OpenGL demos, and other projects
#3
Posted 23 January 2007 - 06:50 PM
42
#4
Posted 23 January 2007 - 06:58 PM
if i have a free 80 Gb on my computer at least for how much people online it is good?
#5
Posted 23 January 2007 - 07:22 PM
With such an arbitrary number of variables left unanswered in your question, you're likely to get an arbitrary number of answers.
What type of game are you making? What kind of data are you storing server side? etc. etc. etc!
It's super important to know *what* you're making - and not in the general sense - before you start scoping requirements on hardware.
What type of game are you making? What kind of data are you storing server side? etc. etc. etc!
It's super important to know *what* you're making - and not in the general sense - before you start scoping requirements on hardware.
#6
Posted 24 January 2007 - 03:11 PM
ok
thanks
thanks
#7
Posted 03 February 2007 - 11:48 PM
DrunkenCoder said:
42
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