40 ways to be a better (game) designer
Posted 05 January 2007 - 11:38 AM
I think the first three are vital as so often overlooked by bad designers!
Posted 10 January 2007 - 05:03 AM
It's funny: not that I do *all* of these, but the ones I do, I've never thought about in such terms.
It reminds me of what someone once said about developers and design patterns: not all developers know the formalized names, but the good ones can identify which ones they know after having been explained a few.
(I love putting terminology to things I already do in practice!)
Posted 08 February 2007 - 10:03 PM
If you can classify your game in a list of games that other games belong in, what's really the point? You're just doing something everyone else did.
Also, if you can sum up a game in 3 words, it probably won't be a big hit.
Other than that, they are all totally cool, and it is totally bookmarked.
Posted 09 February 2007 - 08:33 PM
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