Are there any function provided by windows that can read from the screen buffer? Or am I going to have to write some assembly? :confused: I have searched allot for information about this, and even searched through the windows headers....no luck. Maybe it is not refered to as the "screen buffer"...I am talking about the data that you see on the monitor(a screenshot like pressing print screen).
thanks...:) :yes:
reading/writing to screen buffer
Started by starboarder2001, Feb 12 2004 06:42 AM
3 replies to this topic
#1
Posted 12 February 2004 - 06:42 AM
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#2
Posted 12 February 2004 - 10:49 AM
Check out "DIB sections"
#3
Posted 13 February 2004 - 09:29 AM
be aware thought that you be able to do magic with that... if you plan to animate anything at an interactive rate i'd check out SDL or directdraw. those give you direct access to the screenbuffer
If Prolog is the answer, what is the question ?
#4
Posted 28 October 2004 - 07:49 PM
starboarder2001 said:
Are there any function provided by windows that can read from the screen buffer? Or am I going to have to write some assembly? :confused: I have searched allot for information about this, and even searched through the windows headers....no luck. Maybe it is not refered to as the "screen buffer"...I am talking about the data that you see on the monitor(a screenshot like pressing print screen).
thanks...
:yes:
thanks...
Try the win API WriteConsoleOutputCharacter
Use your win32 API reference for help. I'm an assembly guy but I think you can access it from C++. It is considered a low level call :sad:
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