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Fade-out Shadow maps with glFog


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#1 zelko

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Posted 21 December 2006 - 03:00 PM

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Description
Using extensions: ARB multitexturing, ARB shadow (depth texture), Frame Buffer Objects for off-screen rendering, Vertex Buffer Objects - Vertex Arrays for holding scene mesh. No vertex or pixel shaders.

Download demo with source code:
http://one.xthost.in...lko/opengl.html

(Editor's note: see also this thread for more explanation of the technique.)

#2 kaclem

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Posted 11 July 2011 - 04:30 PM

can anyone re-upload the demo?





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