hi, i'm making a little game, i have made a model in 3dmax with some animations, but now i want to export to directx file format (.x) i know about the panda 3d exporter tool but is too old and my 3d max 9 say that panda 3d plugin if for another version of 3dmax, anyone here can tell me how I do change de format from .3ds to .x, thank you in advance.
3dmax 9 to .x format
Started by daimaku, Dec 06 2006 02:27 PM
4 replies to this topic
#1
Posted 06 December 2006 - 02:27 PM
"what happened, happened and couldn't happened in oher way"
#2
Posted 07 December 2006 - 04:12 AM
Doesn't the DXSDK come with some exporter plugins? I don't know for sure since I stripped my august 2006 version down to the bare essentials I need, but I do recall seeing some plugins included with the package.
http://www.nutty.ca - Being a nut has its advantages.
#3
Posted 07 December 2006 - 07:30 PM
The SDK came with a Maya .X exporter that I use. Being that Max has been more game-centric than Maya, logic would dictate the SDK would also include a Max .X exporter.
Note, I had to do a few google searches for instructions on how to install the plug in for Maya. It wasn't obvious from the MSDN docs.
Note, I had to do a few google searches for instructions on how to install the plug in for Maya. It wasn't obvious from the MSDN docs.
#4
Posted 21 December 2006 - 03:35 PM
I use max 9 , and i know for a fact that it exports to .x format.
#5
Posted 22 December 2006 - 07:20 AM
>use max 9 , and i know for a fact that it exports to .x format.
I'm fairly sure vanilla max9 does not have the required 3rd party plugin to do it.
I'm fairly sure vanilla max9 does not have the required 3rd party plugin to do it.
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