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HDR Procedural Skies in realtime


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#1 Guest_Harry Kalogirou_*

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Posted 23 November 2006 - 03:00 PM

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This a screenshot from the under development branch of Sylphis3D. It presents a procedural sky shader, running on an SM2.0 card (ATI 9600).

The sky it rendered by simulating several types of atmospheric scatering in realtime, producing a real, high dynamic range sky.

The sky can be parameterized in many ways. From atmosphere thickness to light wavelengths emmition and absorption by sky particles.

#2 Alex

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Posted 24 November 2006 - 11:28 AM

Me want's a movie of that!! I think youreally need to see the sun set etc to really apreciate it :)

Alex

#3 blakedev

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Posted 25 November 2006 - 01:10 AM

I'm a sucker for skies. Can't wait to see the HDR effect with it.
It looks really great coming from the top, but something looks a little weird around where the white part meets the yellow, with green on top. Not sure if green is supposed to be visible (assuming it's an earth-like atmosphere)

Great inspiration for my science fair project :-D





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