I made a simple demo to show what I mean. My FPS on my machine is around 180, but the ball is still very fuzzy as it moves around.
It's in a zip file, with an executable here:
http://geocities.com...11111/Debug.zip
Any ideas what to do? Or should I switch to openGl/directx
Faster SDL blits
Started by gardon, Nov 19 2006 09:32 PM
3 replies to this topic
#1
Posted 19 November 2006 - 09:32 PM
#2
Posted 20 November 2006 - 01:38 AM
If you set up SDL to use an OpenGL context you can use a wrapper like hxRender to convert all of the blits to OpenGL and not have to convert the rest of your sound-handling, graphics loading, etc. from SDL to something else as you switch platforms from one to the next. :cool:
#3
Posted 20 November 2006 - 01:49 AM
Excellent, thank you
#4
Posted 29 November 2006 - 02:53 PM
maybe you should use double buffering to get more stable movement.
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