whats the quickest way to draw a hi detailed 3d sprite in direct x?
ive seen it once done before in a benchmarking program, and it went
pretty well.
3d sprites in direct x
Started by rouncer, Nov 08 2006 09:44 AM
1 reply to this topic
#1
Posted 08 November 2006 - 09:44 AM
#2
Posted 08 November 2006 - 10:43 AM
i tried a fixed function point list, and it works well with 1,000,000
that seems to be the limit then it quickly cranks to 4,000,000
but still runs ok, as long as you dont redraw it every frame.
the model i saw was this really cool looking horse and it was probably
only a million points. so this is what im gonna do, ill change render modes
due to model scale and put brick mode in right at the bottom.
that seems to be the limit then it quickly cranks to 4,000,000
but still runs ok, as long as you dont redraw it every frame.
the model i saw was this really cool looking horse and it was probably
only a million points. so this is what im gonna do, ill change render modes
due to model scale and put brick mode in right at the bottom.
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