Hi
Does anyone know of a Inverse Kinematics Library for C#?
I am using the Tao framework for OpenGL in combination with C#.
Thanks
Inverse Kinematics Library for C#
Started by Yak, Sep 30 2006 10:11 AM
5 replies to this topic
#1
Posted 30 September 2006 - 10:11 AM
#2
Posted 02 December 2006 - 10:43 AM
hi,
2 month later
I found this:
http://robotics.cuce...CKineManual.pdf
http://www.robotics....are/rrgkmax4.0/
At 1990 I wrote a 3D kinematic program in C.
(If you are interested you can tell me)
Next year I want to write a C#-library.
with best regards
Michael
2 month later
I found this:
http://robotics.cuce...CKineManual.pdf
http://www.robotics....are/rrgkmax4.0/
At 1990 I wrote a 3D kinematic program in C.
(If you are interested you can tell me)
Next year I want to write a C#-library.
with best regards
Michael
#3
Posted 05 December 2008 - 09:34 AM
mimuel said:
At 1990 I wrote a 3D kinematic program in C.
(If you are interested you can tell me)
Next year I want to write a C#-library.
(If you are interested you can tell me)
Next year I want to write a C#-library.
Quite interested in both.
Especially the C program: please share! As a robotics library it could kick ass. Physically.
#4
Posted 05 December 2008 - 11:39 PM
Barryke said:
Quite interested in both.
Especially the C program: please share! As a robotics library it could kick ass. Physically. :) Its embeddable. The more code is out there to learn from, the better.
Especially the C program: please share! As a robotics library it could kick ass. Physically. :) Its embeddable. The more code is out there to learn from, the better.
Why is C the only embeddable code? I've written embedded code in C++ without any probs in the past ...
#5
Posted 06 December 2008 - 12:10 PM
Barryke said:
Quite interested in both.
Especially the C program: please share! As a robotics library it could kick ass. Physically. :) Its embeddable. The more code is out there to learn from, the better.
Especially the C program: please share! As a robotics library it could kick ass. Physically. :) Its embeddable. The more code is out there to learn from, the better.
Look at his post date, and his post count.
Unless he just happens to be a single-post member that has been regularly checking the forums for the past 2-3 years, I don't think you're going to get a reply.
#6
Posted 10 December 2008 - 05:34 PM
intersect two circles on a tangent you pick for the limb to exist on, you get two possible outcomes, and you restrict it to the outcome you want.
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