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Inverse Kinematics Library for C#


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#1 Yak

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Posted 30 September 2006 - 10:11 AM

Hi

Does anyone know of a Inverse Kinematics Library for C#?

I am using the Tao framework for OpenGL in combination with C#.

Thanks

#2 mimuel

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Posted 02 December 2006 - 10:43 AM

hi,

2 month later

I found this:

http://robotics.cuce...CKineManual.pdf

http://www.robotics....are/rrgkmax4.0/

At 1990 I wrote a 3D kinematic program in C.
(If you are interested you can tell me)
Next year I want to write a C#-library.

with best regards
Michael

#3 Barryke

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Posted 05 December 2008 - 09:34 AM

mimuel said:

At 1990 I wrote a 3D kinematic program in C.
(If you are interested you can tell me)
Next year I want to write a C#-library.

Quite interested in both.
Especially the C program: please share! As a robotics library it could kick ass. Physically. :) Its embeddable. The more code is out there to learn from, the better.

#4 Goz

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Posted 05 December 2008 - 11:39 PM

Barryke said:

Quite interested in both.
Especially the C program: please share! As a robotics library it could kick ass. Physically. :) Its embeddable. The more code is out there to learn from, the better.

Why is C the only embeddable code? I've written embedded code in C++ without any probs in the past ...

#5 poita

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Posted 06 December 2008 - 12:10 PM

Barryke said:

Quite interested in both.
Especially the C program: please share! As a robotics library it could kick ass. Physically. :) Its embeddable. The more code is out there to learn from, the better.

Look at his post date, and his post count.

Unless he just happens to be a single-post member that has been regularly checking the forums for the past 2-3 years, I don't think you're going to get a reply.

#6 rouncer

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Posted 10 December 2008 - 05:34 PM

intersect two circles on a tangent you pick for the limb to exist on, you get two possible outcomes, and you restrict it to the outcome you want.





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