Posted 29 September 2006 - 01:38 AM
I'm in the process of making a Decision Engine that will decide based on a number of inter-related rules what the player should be exposed to next.
Basically the player can make various choices, depending on those choices a number of other logical choices should become available (with some randomness so its not always the same)
Could an Artificial Intelligence guru enlighten me as to where I could find a good resource for developing a decent (but simple) decision engine. Theory is okay, I can code!
Posted 29 September 2006 - 12:25 PM
Posted 29 September 2006 - 04:45 PM
I've made several so far but I'm working from my head rather than from a 'Design Pattern' like point of view.. Ideally I don't want to spend lots of money on a Game AI book, because I don't need pathfinding etc... so I was hoping someone might have a good pointer.
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