REQ:Path lookup tables
Posted 11 September 2006 - 09:06 PM
I am looking for a good tutorial about pathfinding. What I have read so far is, Path lookup tables are faster than other techniques. The algorithm I want to design is to be used in flash game.
I will appreciate your help.
Posted 12 September 2006 - 08:07 AM
Posted 12 September 2006 - 04:30 PM
I will continue my quest
Posted 19 September 2006 - 09:18 PM
Posted 28 September 2006 - 12:19 AM
A* has excellent runtime performance and even supports step-by-step computing, so you can calculate the path synchronously with your frame rate for maximum performance. In addition, the weighted system can be dynamically defined, so you can add modifiers to your maps, such as blocked off sections, heavily saturated areas, and so on to modify the paths of other objects to avoid such things. And just as GroundKeeper said, you can still use the A* to precalculate paths if that’s what you want in the end.
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