what lanuage would you recommend?
Posted 05 September 2006 - 01:58 PM
Posted 05 September 2006 - 07:04 PM
The other one is Java, another high-level programming language. Its syntax is a bit more complex than this of Python, but - fortunately - there are Internet tutorials, some of them written and hosted by the Sun Microsystems (creators of Java) that make the task of learning this language easier. One of the strongest sides of Java are its libraries - both those distributed with Java Development Kit and the external libraries (like, for example, Java Monkey Engine, a popular choice among independent developers using JAVA). On the lighter side, there are integrated game development systems like Wintermute, AGAST, or AGS - though these tend to rely on scripting rather than programming, you might give them a try. They are easy to learn, and working with scripting languages would make for a nice entry into actual coding.
Posted 05 September 2006 - 07:05 PM
There are various game engines which handle both widows and linux such as Irrlicht. There are many others. Also you might need to check out physics engines such as Open Dynamics Engine, Newton Game Dynamics or Tokamak Physics.
But a good start would be:
or where I started,
Posted 05 September 2006 - 07:17 PM
Once you've learned that, learn C++ using Thinking Like a Computer Scientist: C++ version using SDL as your graphics and sound engine.
If you want to learn 3d, you can learn OpenGL from inside Python or later with C++. There is an engine called Panda3d that will work under both Python and C++ so that's a good place to start if you don't want to make your own engine.
You'll probably want to switch to something else later on but this will get you started for the first couple years. :yes:
Posted 06 September 2006 - 08:30 AM
it seams that python is the most popular so i will start with that
another thing though is whats the best engine to use? I look on devmaster but all seem to have the pro's & con's
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