Direct X - D3DPOOL_DEFAULT problem
Posted 05 September 2006 - 01:31 PM
Video Ram ( D3DPOOL_DEFAULT ). However I noticed that when I release
the textures the memory does not seem to be returned to the pool....
( using GetAvailableTextureMem() shows that this is the case! ).
HOWEVER... If I use D3DPOOL_MANAGED then the memory appears to be
Why should this be ?
Posted 05 September 2006 - 02:29 PM
Posted 05 September 2006 - 02:55 PM
Posted 06 September 2006 - 01:49 PM
(even after many frames...), guess I'll just make do with the MANAGED pool at the moment until I can work out why DirectX isn't returning the video memory when the texture is in the D3DPOOL_DEFAULT.... problem is I want
stuff forced into video mem. to avoid long upload times on a laptop....
Posted 07 September 2006 - 07:23 AM
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