Basically, the aim of this project is to resurrect the legendary speed-running tournaments (like the cult Quake done Quick movie) using modern graphics technology and somewhat improved gameplay specifically designed for the needs of speed-running. We've been working on it for the past 6 months.
This project is not meant to be distributed commercially, the reasons being the tight timeframe, the intended public, as well as the possibility of being a portfolio of the participants.
We're using our own engine, for the moment we have per pixel lighting/bumpmapping working.
We're using C++ and both OpenGL and Direct3D.
We also integrated Newton in our engine. Some older physics videos can be viewed on our site.
We recently decided to publish our source so far (ION engine ~ 28.000 lines, gamecode ~ 9.000 lines) under the GPL license:
If you'd want to participate, contact me so I can send you some additional information and probably the content data as well. You should be a somwehat experienced C++ programmer, the code isn't for beginners IMO.
Specifically, we'd need:
* OpengGL/Direct3D Engine/gamecode C++ programmer(s)
* An additional level designer
* An additional modeler
* An additional texture artist
* A concept art/2D artist
* Eric - mapper, modeler, web designer
* Daniel - texturer
* Hoss - mapper
* Peter - musician
* Phil (me) - gamecode programmer, team coordinator
Visit our site for further info and screenshots/videos.
HASTE speedrunning FPS (open source) looking for programmers / artists
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