Greetings from Seliris of Pixelhead Studios and Theoretical Labs.
We are about to enter the first testing phases of the in house Theoretical engien we've been developing and our objective now is to start designing a rather simple FPS game that show cases the power of the engine (to use for publicity and for fun).
If you have talent in high mesh/low mesh (making normals), animating, rigging, or deisgning textures (environmental and character) please let me know. We are looking for not necessarily the "best of the best", but people who have some demonstratable skill. Some monetary compensation may be discussed but is not guranteed.
This project will assure building your portfolio and possibly granting a job with us in the future when we move on to our MMORPG project as a funded company.
The theme of the "Night of Mayhem" is sort of a classic; its a first person shooter, death match where in every player tries to kill each other off as well as a series of civilians while trying to survive out the night in a quarantined section of the world. The entire point of this demo is simply to have a hack'n' slash gore game, show off some important features of the engine, and to sell ourselves as a company and individuals.
If you're interested in working with this project and can devout at least 50 hours a month to working on this project, please contact me at one of the following:
email@example.com - both my MSN ID and personal email
lord_istworth - yahoo id
or as a last resort
firstname.lastname@example.org (I do not check this regularly).
I would prefer to see some portfolios of your work (especially animators/modelers) and be sure you have microphone/speaker accessibility as an interview is sure to follow.
Thank you for your time and have a great day,
Jacob Charles Chacko AKA Seliris.
Seeking Modeler/Animator/Rigger/Texture Artist
No replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users