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Red Offline: Troll Nation Deception


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#1 Childe

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Posted 17 August 2006 - 06:06 PM

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Project name:
Red Online (Offline)

Brief description:
- High fantasy action mmorpg aiming to break conventions and become a true "next gen" mmo. We take that stance from a design point of view, not a technical point of view.
- Approx 5 Months in development, the story has been worked on for 2-3 years, as have the game concept and systems ideas.
- Started as a HL2 mod, then we decided to make our own engine. Now we are going for Ogre + additional libraries. Currently we are working towards an offline version of the final mmo set 600 years before.
-We are at a point with the engine where we are begining to render the environments.

Target aim:
Freeware; this may be dicussed later on in the dev cycle.

Compensation:
See above. Credits of course.

Technology:
C++
Ogre
NxOgre
CEGUI
Adobe Photoshop CS2 (Textures)
Daz Bryce3D 5.5 (Environments)
Valve Hammer (Environments)
Maya & 3DS Max (Models)

Talent needed:

- GUI Artsist/Programmer. (We really need this!)
- More Skilled Modelers.
- More Texture Artists.
- More Concept Artists. (We really need good concepts too!)
- More General Programmers

Team structure:
Daniel (Project Manager, Writer, Visual Director, Textures)
Ar4wY (Writer/Composer)
bignick76 (Model Team Leader, Textures, Animator)
dudethedreamer (Modeler,Textures, Animator)
Huberg (Modeler)
kitizz (Modeler/Animator)
LeonAdmin (Mapper, Concept Art)
Melissa (Concept Art)
Pseudosafari (Concept Art)
Sammakins (Environments Team Leader, Textures)
SirGalihad (Audio Tech)
skier2k5 (Coder)
snow (Modeler)
sviola (Code Team Leader)
T_Zero (Modeler)
VioWeapon (Animator)
BlasterN (Programmer)

Website:
Website
Forums

Contacts:
Email: dan[dot]lodge[at]ntlworld[dot]com
Msn: gnarleyking[at]hotmail[dot]com

Additional Info:
Story Info can be found here.

An Example of our Texture Art: http://img74.imagesh...render01tb5.jpg

Hear music here and here.

Character Model:

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Concepts:
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