Movies & Misc
Trailer (Quicktime - WIP)
Interactive Fleetsim (Shockwave Download)
Interactive Universe Map (Shockwave)
Interactive 3D-Preview: Dawn Star class cruiser (shockwave)
AFF: WiH is a real-time spaced-based RTS based in the Angels Fall First universe (http://affu.dendezyn.net). WiH has been in serious pre-production for over 6 months. The AFF universe has been in development since late 2002, with a proven track-record and is supported by collaborating academics and professionals from the gaming, graphical-arts, movie, and recording industries.
Scattered across the galaxy, the star-nations of man are restless. Half a millennium has passed since the first Antarean war - that hideous conflict which consumed fully a tenth of mankind and reduced Antares, her eldest colony, to a federated shadow of its Imperial glory.
The United League of Planets fights tooth and claw to retain domination of the human nations - the heaving bureaucracy and vast, but thinly spread military, grimly adopts harsher and harsher measures with their increasingly restless member nations.
For a long time a storm has been gathering. Now, with the re-emergence of the heir to the ancient Antarean Throne, a new and powerful Antares rises against the beleaguered ULP, and once again war engulfs the galaxy.
Extensive information on the AFF Universe can be found in the AFF Universal Database
Short-Term: Design and Graphical Prototyping
Long Term: Freeware title with extension toward full-retail development.
WiH's freeware component is strictly meant as a tech-demo, therefore this is strictly non-paying. However should there be retail possibilities, payment would strictly be based on potential revenue as well as staff contribution.
Extensive Background (2-3 years+):
DirectX 9 + 10
3D-Engine Design (Simulation/Game focused)
Modern 3D Packages;
-3D Studio Max
Professional Coding Practices/Standards
Content Management Systems (Subversion, etc)
NOTE: We are looking for knowledgable, mature, and dedicated people to help us shape our universe. The AFF team is a professional team with a laid-back attitude who enjoy making fun games. We have years of experience and are looking for like-minded individuals who enjoy sci-fi and want to make something fun. Let me reiterate, we like to make FUN games and have a good time. We are also spread all over the world with developers and contributors in every timezone and every continent. For all applicants, we will disregard any application that does not have some sort of digital portfolio attached. The easier and faster we get ahold of your portfolio or credited works, the faster we can get back to you. Applicants without any demonstrable past work will be disregarded. Also, please bare in mind that we are looking for folks who can commit at least 5 hours a week to the development of this project. If this is too much, or you have other serious commitments, please let us know up front.
Senior Texture Artist - Responsible for sharing some of the workload in texturing the 30 remaining vessels (out of 60) as well as performing touch-ups on unfinished UVs. Must have experience with some modern 3D-package (primarilly Maya and Cinema4D) as well as Photoshop (prerequisite). Must present samples of past work to be considered.
Junior Texture Artist - Responsible for texturing smaller assets, such as turrets, satellites, and hull-decor. Photoshop (prerequisite). Must present samples of past work to be considered.
Animator - Responsible for developing simple animations for weapon-firing, docking animations, etc. Must present samples of past work to be considered, though a demo reel of past animations will suffice.
3D Engine programmer - Must have a good working knowledge of how to construct the core elements of 3D systems, including data structures, math system, and the object system. Will work closely with our resident engine architect as well as other leads. Must have atleast 3 years experience with C++ and DirectX, professional game/simulation development experience a plus (hobbyist projects as well). Must have a demonstrable piece of working code to demo for consideration.
Junior Engine Programmer - Will help develop interaction diagrams, flow charts and eventually scripting environment for WiH's game engine. Atleast 1-2 years of serious experience developing software, game experience a plus.
Junior Sound Engineer - Responsible for developing sound fx and for WiH's UI and game assets. Must present a portfolio of past audio work (specifically soundfx and/or musical pieces).
James R. Morris-King - Alex: AFF Universe - Creator, AFF Homeworld2 Project Lead, Writer, Creator, and Programmer
Josh Grafton - Strangelet: AFF - Art Director, Modeler, Texture Artist, Sound Engineer
Kris Wood - Kris: AFF Planetstorm - Project Lead, Modeler, Texture Artist
Adam Wilson - Bellerephon: AFF War in Heaven - Project Lead, Engine Architect
EnigmaZ: AFF Nexus - Lead Designer
Curved: Network Programmer
Failurecrusade: Modeling Director
Daemoria: Lead Concept Artist
Orbluvion: Ship Concept Artist
Knightwatch: Character Artist
Genocidal Penguin: Character Artist
Faxmaster: Concept Artist
Norsehound: Concept Artist
Pete Mulligan: Character/Vehicle Artist
Phifty: AFF Fiction Writer
Interested contributors please post here in addition to sending an email message, we check often!
Anything you like!
Angels Fall First: War in Heaven Looking for Staff
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