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Outerspace RPG Needs an Artist


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#1 GreggBz

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Posted 13 July 2006 - 02:33 PM

This is a shameless copy and paste from Gamedev!
I did edit several things though.

Team name: Outerspacecrew


Project name: Outerspace

Brief description:
Outerspace is a open-ended space exploration RPG with hundreds of fractal planets, several races and an epic plot. The
game is designed after the PC classic Starflight. Currently, the engine is about 50-60% done and in a usable state.
You'll be able to create a crew, build a ship, and explore the Universe however you wish, landing on planets, harvesting minerals and life forms
and encountering friendly and hostile races while the plot unfolds.

Target aim:

The game will be closed source freeware. It's target audience is: Fans of similar games, Starflight, StarControl etc.
Anyone that likes a Sci-Fi RPG.

Compensation:
The game is freeware so there is no monetary compensation planned. We all work pretty hard and don't get paid. :)

Technology:
The engine is written in .NET and DirectX 9.0. We currently use Milkshape to make meshes. Any 3d modeler is acceptable, as
long as the final product is a compatible DirectX 9.0 mesh.


Talent needed:
Primarily an artist. The art we need is mostly simple 3d meshes (planetside life, plants, animals) a few bigger nicer 3d meshes (ships, starbases),
some texture maps for the planet terrain and perhaps a few larger static scenes. That's about it. I'm comfortable with the size of our team currently.

Team structure:
Currently, we have 2 contributing programmers, an experienced composer, and are receiving various minor contributions from
several people.

Website:
Main Homepage
Disscussion Forums

Contacts:
Myself,
brzozowskig (AT) adelphia (DOT) net
Also, feel free to inquire on the discussion boards.

Additional Info:
This is a fun project. No need to be stressed out working on it. We are plodding along. Art would bring a lot
of things to life I feel. Contributions of 10-20 hours a week are perfect.
Here is a video for those interested:
14 Meg AVI
Here are some lifeform concept drawings:
(Warning, very large scans)
What we need most are life form meshes, here is the link to the life form requirements document. See "Animal Descriptions"
LifeForms

Here are some screenshots from a build a few weeks old:
Posted Image
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Feedback:
Any feedbackup you are willing to post!





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