Where to find inspiration?
Posted 27 June 2006 - 08:38 PM
My problem is this: Now that this situation is open to me, what do I use it for? I want to take full advantage of this stroke of fortune. I have a gajillion ideas for MMOs, ranging from sword and sorcery to cyberpunk and everything in between. Over the last week I've been trying to come up with a killer game design... and I'm hitting blanks.
I read about 4 books a week, no specific genre (although lately I've been reading Peter Hamilton.) The reading reinforces certain ideas about my theory of game design, namely: There is only one rule: Make It Fun! the reading unfortunately doesn't trigger any specific ideas about making a game.
Anyway. Where do you guys suggest I go for inspiration?
Right now I'm in the dream stage. I actually have 12+ design documents for several half-baked ideas, but I keep running into the problem of "been there, done that."
I'm not searching for unique or world-shattering. But I want to be able to innovate on the groundwork already laid in place by previous MMOs.
I suppose this is something like writer's block. Any suggestions?
Posted 27 June 2006 - 10:13 PM
It seems to me your rushing on the design of an MMORPG here. If your struggling to make a decent storyline or what-not, you should at least try to take a couple of days, thinking constantly of what to have in your MMO. Play games like Ragnarok, WoW, and other popular MMO's, and play some free MMO's, see what they have lack that WoW gives, or what WoW gives that the free MMO's have.
Personally, I'd like to see a game that actually stick to its storyline, and uses it for how the whole world is set up. Example, for all you Ragnarok users. Do you even know what the story is about? And is knowing the story, add more to the gameplay? No.
And even so before starting on a MMORPG, think if you have the TIME to make one. Your better off assembling a little team, and make a game, start from there higher.
My Two Cents on This,
Posted 28 June 2006 - 12:21 AM
if you have a "gajillion" ideas, why not start (or incorporate) the pruning process there? How's this for a maxim: "a thousand-mile journey begins with one step". let's build on that.
Start with the first idea out of your pool of ideas and reason to yourself why it should or should not see the light of day. I also recommend being brutally honest with yourself, as it can be VERY difficult to identify which idea of all ideas should get left out.
continue this process until you've narrowed down to a realistic amount. I'd be interested to hear what you prune it to.
always lean on the simplicity side - at least that way, you can always add on to it. but keep it simple.
as far as answering your real question (or what was on the subject line), it seems like you already have the inspiration, a gajillion in fact. it's just a matter of choosing where to start. only you can make that decision.
Posted 28 June 2006 - 01:49 AM
And yes, as cliche as it is, the thousand-mile journey aphorism holds true in this case.
I'll post the overview of whatever I decide on, as soon as I pick one.
Themes are hard to nail down, but once I pick one I'll start refining the design docs. Meanwhile, I'm still working on the AIML characters with phonetic animations and 3D sound. Should be fun :D
Posted 17 July 2006 - 07:27 PM
Posted 17 July 2006 - 09:19 PM
Just an idea.. you can as well start writing poems or do drawings or whatever, but by all means, don't work on the problem that got your started (e.g. things you want to put into a game).
As soon as you have distance to the game design thing, inspiration *will* come.
Posted 17 July 2006 - 09:55 PM
And here's a definitive "no" to the guy who told me to leave my computer :P
I enjoy my job, and my portal to the internet. I probably spend too much time on it, but I also have a tan and make a point to spend hours outside every day. Fishing is awesome only an hour away from where I live.
Nothing beats hauling in a 2 pound rainbow after 20 minutes of hard fighting. Ok, an hour long fight with a king salmon beats it hands down, but I can't afford charter jets in the afternoon to fish in Alaska.
Bah, now I'm thinking about the game again. I'd managed 2 whole days without doing that til I read this, lol.
Posted 17 July 2006 - 10:26 PM
Posted 18 July 2006 - 10:52 PM
THEN think about how they could be used in a game.
Same goes for themes, environments, storylines, characters, etc.
Posted 18 July 2006 - 11:45 PM
And games are all about human interaction and behavior :)
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