I'm been working on the story to a game for a while now, and I've finally decided to start creating it. I need a team, and theres only me and one other programmer.
The game is a 3D Third Person Action game. I can also be seen as a Survival Horror, due to the way it'll play.
I have yet to decide apon an engine, so thats open for discussion. I can be contacted throught the forum (http://fusion.bbfun.com/fusion.html) or my email: fusiongamestudio@gmail.com.
You'll find a little bit about the game (Teaser) in the forums.
Thanks for thinking about it.
Requesting Developers of all Kinds
Started by Adren, Jun 27 2006 02:45 AM
2 replies to this topic
#1
Posted 27 June 2006 - 02:45 AM
#2
Posted 27 June 2006 - 08:55 AM
crystal space seems proper for 3rd person shooter, but its a bit difficult to grasp
few things it banks upon majorly like smart pointer interfaces to objs and shared class facility... which i feel is an advanced version of com.
It comes with a load of plugins and tools for map/model exports and has its own map format, pluggable interf aces for AI (crystal entity layer) and is scriptable through python...
Really screwing to understand :wallbash: whats going on , but if urs is a big project then its a must consider game engine.. :yes:
regards
few things it banks upon majorly like smart pointer interfaces to objs and shared class facility... which i feel is an advanced version of com.
It comes with a load of plugins and tools for map/model exports and has its own map format, pluggable interf aces for AI (crystal entity layer) and is scriptable through python...
Really screwing to understand :wallbash: whats going on , but if urs is a big project then its a must consider game engine.. :yes:
regards
#3
Posted 27 June 2006 - 07:31 PM
Thanks, I'll try it. But I've been looking at Visual3D and I might use it instead.
EDIT: Actually, I think I'll let my programmers decide. I'd rather they be comfortable with what they're using.
EDIT: Actually, I think I'll let my programmers decide. I'd rather they be comfortable with what they're using.
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