At the moment these are royalty based contracts although we haven't ruled out the possiblity of being hired by a publisher.
Lead Programmer
Responsibilities :
- Leading and managing software developers
- Mentoring and developing staff
- Designing and scheduling of programming tasks
- Working with the art team for establishing productive work flow.
Qualifications :
- Good written and verbal communication skills
- 2+ years industry experience
- ability to work with artist , level designers etc ..
- strong C++ programming skills
- game design experience / understanding
- Able to work well in a 'virtual office' environment
- Ability to meet deadlines
Preferences :
- Experience with the Torque and/or Nebula Device engines
Gameplay Programmer
Responsibilities :
- Implement core gameplay mechanics
Qualifications :
- Good written and verbal communication skills
- 1+ years industry experience
- ability to work with artist , level designers etc ..
- strong C++ programming skills
- game design experience / understanding
- Able to work well in a 'virtual office' environment
- Ability to meet deadlines
Preferences :
- Experience with the Torque and/or Nebula Device engines
Graphics Programmer
Responsibilities :
- Implement next generation graphics into the engine
Qualifications :
- Good written and verbal communication skills
- 1+ years industry experience
- ability to work with artist , level designers etc ..
- strong C++ programming skills
- strong DirectX 9 programming skills
- Able to work well in a 'virtual office' environment
- Ability to meet deadlines
Preferences :
- Experience with the Torque and/or Nebula Device engines
to apply for any of these positions or for more information please reply in this post or email us at project.nebula@gmail.com
please note: we will be hiring for more positions in the near future.











