Hi,
I do an invetgiation of an idea of running a game server that runs several instances of a game and video of each instance is sent to seperate user. (GCluster is doing similair thing). I would like to know if it is possible without hacking a game title to run several instances of a 3d game on single CPU/GPU pair.
Thanks,
Raz
Running multiple instances of a game
Started by raznitzan, May 22 2006 09:23 PM
6 replies to this topic
#1
Posted 22 May 2006 - 09:23 PM
#3
Posted 23 May 2006 - 05:35 PM
raznitzan said:
video of each instance is sent to seperate user.
You mean like streaming the video over a network?
#4
Posted 23 May 2006 - 07:54 PM
Yes.
I was told that a game runs and catch all the resources of the CPU and GPU and as a result the next instance will run very slowly. Is this true. Is it possible to run e.g 4 instances of DOOM on single CPU and GPU?
I was told that a game runs and catch all the resources of the CPU and GPU and as a result the next instance will run very slowly. Is this true. Is it possible to run e.g 4 instances of DOOM on single CPU and GPU?
#5
Posted 23 May 2006 - 11:27 PM
Usually, the problem is not that one instance runs particularly well and another particularly bad, but rather, all of them run a lot slower. Just think about it, the CPU needs to do four times the work now. (However, some games tend to stop gameplay calculations while minimized, so you might not always have that effect...)
However, given enough CPU power, there should be no problems at all.
Excluded are games that for instance only allow a single game process per machine.
Why don't you just go ahead and try it with a few example games ? ^^
The only problem I'd see is to reroute game video output from the window surface to some offscreen video streamer...
Cheers,
- Wernaeh
However, given enough CPU power, there should be no problems at all.
Excluded are games that for instance only allow a single game process per machine.
Why don't you just go ahead and try it with a few example games ? ^^
The only problem I'd see is to reroute game video output from the window surface to some offscreen video streamer...
Cheers,
- Wernaeh
Some call me mathematician, some just call me computer guy. Yet, I prefer the term professional weirdo :)
#7
Posted 24 May 2006 - 03:08 PM
If you just need some low-end graphics and simulations, it would probably work fine.
For a modern game, though, forget it. To get 2 instances running decently you will need to double the recomended specs. And you will still need some more CPU for the video compression and streming.
For a modern game, though, forget it. To get 2 instances running decently you will need to double the recomended specs. And you will still need some more CPU for the video compression and streming.
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