I need to make a humpbacked bridge in opengl
I can make it by specifying many points and using gl_polygon but there must be better way of doing it.
I prefer rather simple method as the bridge is a simple one.
simplest way of constructing curved polygon(3d)?
Started by totaljj, May 10 2006 01:09 PM
1 reply to this topic
#1
Posted 10 May 2006 - 01:09 PM
#2
Posted 10 May 2006 - 06:10 PM
Google for Bezier curves and NURBS. These are mathematical objects that let you construct curved surfaces from a few control points, however, they aren't really going to be simple if you've never seen them before.
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