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How to implement anims? *BEGINNER*


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#1 Jacek

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Posted 07 May 2006 - 08:59 AM

OK... I made a model loading library, and currently it supports geometry and textures. I load them from textfile which I export using my own exporter from Blender3d. Now I've came to problem, because I need to animate my models. I'm very bad at matrices & quaternions, but I would like to try. I can import from blender rotation and translation quaternions, but I don't know what to do with them exactly. Is it that vertices attached to bone follow it in same way? Like when I rotate a bone 45 degrees, vertices attached to it rotate 45 degrees? And then all children bones would rotate 45 degrees also or what :>
who will help me will be :wub: by me

#2 dave_

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Posted 07 May 2006 - 09:52 AM

have a look at this
http://www.flipcode....x8shaders.shtml
skeletal animation part





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